an in Depth Look
Everyone has seen an Xbox and a PS2 in action and we are all waiting to see which of the two next generation consoles for the two systems will have the edge when it comes to graphics. We have all seen the screenshots of the games on the two systems but what about actual gameplay graphics. Despite the hot debate, when you look at the numbers the two systems use a different but equally effective method of delivering graphics processing power. The XBOX uses a custom ATI processor with 48 graphics pipelines and the PS2 has a custom NVIDA graphics processor with an estimated 24 pipelines.
The numbers are misleading because the PS2 pipelines are more powerful than the X-BOX pipelines. In the end the two different graphics processors will deliver about the same amount of power, we can expect to see impressive results from both sides.
Media Types
Will the media storage type be a factor in the quality of the games? Since PS3 is owned by Sony and Blurry is Sony’s next high definition storage medium, the PS3 games will be stored on the Blurry discs which hold approximately 54 gigs. The X-box 360 games will be stored on Double Layer DVD's which store 9 gigs. Obviously the BLUray discs can store a lot more data, but at the current stage of game development, any game developed will fit just as well on the 9 gig DVD's, so this is not a major factor but one that may come into play later on.
Since PS3 is owned by Sony and Blurry is Sony’s next high definition storage medium, the PS3 games will be stored on the Blurry discs which hold approximately 54 gigs. The X-box 360 games will be stored on Double Layer DVD's which store 9 gigs. Obviously the Blurry discs can store a lot more data, but at the current stage of game development, any game developed will fit just as well on the 9 gig DVD's, so this is not a major factor but one that may come into play later on.
How do the two systems compare when looking at brute processing power? The PS3 uses a Cell processor with a Power PC-based core with seven synergistic processing units while the Xbox comes with a Custom (IBM) Power PC CPU with three dual-threaded cores that can handle six total threads at a time. An important comparison to look at is the number of dot product calculations per second the systems can perform. The reason this number is important is because it is used extensively during game-play in 3d math to calculate various things such as vector lengths, projections, transformations, and more. Both systems are clocked at 3.2 Ghz. The PS3 can handle 51-billion dot product operations per second and the X-box can handle 33.6. There is a debate over which system has more brute processing power and these numbers can be confusing to the average person, but overall it seems that the PS3 has an edge over the X-box when it comes to overall processing power.
The controllers on the two systems retain the basic shape from the original systems with some modifications. The PS3 controller has the most dramatic change; it has a streamline shape that looks more like a stealth airplane than a game controller. The X-BOX controller is basically the same shape as the previous system with a different color scheme. From the pictures released, it seems the X-BOX controller will be more comfortable and natural to use. The PS3 controller looks like it would just slip out of your hand but we will not know how the controllers feel during actual game-play until we get our hands on them.
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